using System.Reflection;
using System.Collections;
using BLToolkit.TypeBuilder;
namespace BLToolkit.EditableObjects
{
public interface IMemberwiseEditable
{
[return: ReturnIfTrue] bool AcceptMemberChanges([PropertyInfo] PropertyInfo propertyInfo, string memberName);
[return: ReturnIfTrue] bool RejectMemberChanges([PropertyInfo] PropertyInfo propertyInfo, string memberName);
[return: ReturnIfTrue] bool IsDirtyMember ([PropertyInfo] PropertyInfo propertyInfo, string memberName, ref bool isDirty);
void GetDirtyMembers([PropertyInfo] PropertyInfo propertyInfo, ArrayList list);
}
} |